quake weapon model mods

====================. thank god you barely used it in game.now it uses the gorgeous m1911 from the left4quake mod. Screwdriver Launcher: Launches screwdrivers. Lightning Cloud: A cloud that will strike nearby players (goes to sky on fire) –Pending– Have fun drilling holes in players! This site uses Akismet to reduce spam. Quake. Chain-Grenade Launcher: Fires rapid fire grenades, Firefly Launcher: Shoots fireflies that stop in a little swarm, and on player sight home him down, Gravity Grenades: Gives near zero-gravity to players within proximity of grenade, Concussion Grenades: Makes affected players “drunk-like”, Infest Grenades: Infects players and slowly kills them, Rotating Laser Grenade: shoots laser from grenade and spins, Area Grenades: Clears a room by shoving players in all directions, Exploding Jack Grenades: Grenade that explodes into exploding jacks, Flash Grenades: Makes affected players’ screens white then fades to normal, Sticky Spike Grenades: Spike ball that sends explosive spikes in all directions. Unlike a replacer that deserves its own page, the messages are often not changed and … Each of these are executed when you start IWM. Add file OSJC alien-quake weapon model fix add-on. Size 1.57mb (1,649,393 bytes) ... Related Mods. Battery Operated Drill: A battery operated drill. Weapon Skins ... Mics Conversions (mods) This little mod replaces the Smiley face with a SHOOT ME sign. its also been physically modified to better physically resemble the aliens flamer and the skin has had a complete overhaul, again, using parts from the tf spas12.these physical and graphical changes combine to include the perforated heatshield on the barrel, carry handle/sight(?) Quake 1.5 mod has some great enhancements, like improved weapon models, kick ability, better ranger model, etc. These are features implemented or not implemented into IWM. More Quake 4 Mods A replacement weapon for the Blaster by Nicola "Neurological" Capecci. Keeping in mind that this is an early weapons test, there is not much new in terms of features and gamemodes, but many of them are awaiting implementing! Quake. a simple recolour from brown to green/grey combo and that was all it needed to match.to account for the lack of muzzleflash, the projectiles are now a fullbright tracer-effect-projectile that has also been repositioned to match the angled nature of the gun.the grenade projectiles are the ones from quake 1.5 but a little sleeker to match the movie some...as an added bonus the grenades now have improved sound effects; firing - to better match the movie 'aliens' and bouncing - to better match the sound of the bouncing grenades in 'alien ressurection'... the minigun.I dont know (nor do I want to) where they got the original model for but it was wank, pure and simple.for this, all I did was use the team-fortress mini-gun view model and alter it's position some, again, as with the pulse rifle the projectiles are also the fullbright tracer-effect-projectile that has been repositioned to match the angled nature of the gun.the world model for this is the turret minigun from bossman's lair in malice... its not a bad match.Ive also changed the sound on this weapon to the quake2 chaingun sound in order to make it feel as powerfull as it looks and is in-game... the flamerthis is based on an alternative shotgun model that includes an added hand. Rotating Laser Grenade: shoots laser from grenade and spins The sound was composed by Paril, but the generality of the sound is copyright to Nintendo. Blaster hook grow – makes laser longer (lets you go further) Fire Hose: Water that puts out fires and pushes players around, Railgun You can email either of us for mod problems, but I recommend using carbon copy (cc) to send the message to both of us. Fooby the Kamikaze Watermelon: Fires a rocket-propelled watermelon. You can contact me, Paril, the programmer of the mod at jonno.5000@gmail.com, or SkiesOfBordom, the modeler/sound finder/etc at csg_3dgamer@yahoo.com. rc_boom – detonates car Location Games: Quake: Mods: Alien Quake: Files. —————- Laser Hook: Laser tarzan-style grappling hook. Please note that these are the default binds for arrow key configuration; we recommend you change these to your own settings and binds to your own keys. Good models, maps could be better. however I recently gave it a nostalgic replay and found some of the models used to be simply abhorrent to my eyes now! Battery Operated Drill: A battery operated drill. Anyone ever think of doing a Quake 3 weapon set for TF2? 4,408 points Ranked 1,691st. based on the m1911, its perfect for blasting xenomorph faces at close quarters in cramped tunnels...*, *(dont actually do that in game, you'll probably die quicker than vasquez. Mods. If we forgot you, please email one of us (see Contact) and we’ll add you to the list for next version ASAP. Added Nov 30th, 2020. Uploader osjclatchford. Shard Cannon: Shoots out a small random burst of metal shards. rc_forward – makes remote control car go forward The weapon have new model, new animations, damage types modified, different muzzleflash effects, new sounds. Infest Grenades: Infects players and slowly kills them She also sent along the box art for the release, … Exploding Jack Grenades: Grenade that explodes into exploding jacks The sounds are not copyrighted to the IWM Team. Three shells are shot from an artillery cannon. Related Groups. John Diamond, Gustav Taxen, Dave Wallin Developer Tags. Due to issues with other websites, they've requested we take down the files we backed up when they went offline. rc_stop_forward – makes remote control car stop moving forward/backwards Napalm Launcher: Launches napalm grenades in a mortar-fasion. BladeRunner: Shoots a blade that slices across the ground and holds enemies within it’s teeth. A few new items are introduced into IWM, although not implemented yet. Size 2.16mb (2,266,915 bytes) Downloads 95 (1 today) MD5 Hash Excessive dawn (edawn) is a free Quake 3 Arena mod, with numerous improvements, both client and server side. See below for commands. BasketBall Launcher: Fires basketballs. Features new model, new animations, damage types modified, different muzzleflash effects, and new sounds. A smack to the … CO2 Cannon: Shoots a small burst of CO2 that pushes players (and has a large kickback to you!) Ricochet Machinegun: Bullets ricochet 3 times off objects Install:JUST PASTE PROGS AND SOUND FOLDERS INTO YOUR ALIEN QUAKE FOLDER. however, I'd been dying to use the team fortress shotgun model for some time now, and it fitted in with what I had planned for the other weapons in the mod too. Add Category. Client files needed for version 8.0 and higher of the Weapons of Destruction {WoD} mod for Quake 2. Quake mods are generally something you place in a folder next to the "id1" folder, and then use a command-line argument "-game" to activate that folder. and a more slimline foregrip. If you want to make this weapon available for pickup and discarding by players, merely replace the NULLs with Pickup_Weapon and Drop_weapon to make them visible and usable in the Quake 2 world. Jump Boots: When picked up, jumping height is increased and falling damage is lowered. Related Groups. Fooby the Kamikaze Watermelon: Fires a rocket-propelled watermelon. Machinegun You can email either of us for mod problems, but I recommend using carbon copy (cc) to send the message to both of us. However, playing through vanilla maps, (improved they may be, but still) is not quite as fun, as would be loading Quake 1.5 along with some custom maps. Change ), You are commenting using your Google account. ——– Submitter. artillery – First press places artillery, second press places destination. AccelleRocket Launcher: Shoots a rocket that is slow for the first second or so, and then speeds rapidly towards your target Alien Quake <---- Now this is a Classic Mod. ———— For the original Quake, already pre-patched with any previous updates that had been released by the original Mod developers. Example X:\Program Files\Id Software\Quake … Freeze Nuke: Fires a nuke-type explosion that freezes anything in it’s radius That means new, detailed weapon … Kamikaze Bees: Shoots homing bees that explode near your origin I'm using the Quakespasm sourceport by the … Deathmatch by Chaotic Dreams * CTF will be included with the latest patch update of Quake II. rc_stop_side – stops turning movement of car Transparency Device: Turns player transparent for 30 seconds. Location Files. Volcano Launcher: Shoots a grenade that explodes into a volcano The Computer-Aided Design ("CAD") files and all associated content posted to this website are created, uploaded, managed and owned by third party users. Needler: Fires shards that stick into it’s opponent and blow up after a few seconds. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. Modder ‘Turic’ has just released the first version of his high-polygon 3D weapon models pack for Quake 2. rc_backward – makes remote control car go backwards Quake 1: Weapon Model FOV Commands? Rizz L5: Dapper Member. Enter the “entering” puddle to appear at “destination”. Assembled by modder “bloodshot12” (although its full credits are extensive), it’s a cocktail of mods for Id’s original Quake that aims to retain its aesthetic, but upgrade everything else. It makes use of materials as well as standard Quake 3 shaders. Quake weapon mods. ;). ( Log Out /  Size 1.57mb (1,649,393 bytes) ... Related Mods. the pistol, pulserifle, minigun , flamer and shotty now all have replacement models... so yeah. This is a pack that consists of fixed weapon models (corrected proportions, centered) and hi-def skins to go along with it; both made by PrimeviL and OriOn. Balloon Launcher: Drench your enemies with these water balloons! 136 ... and it provides support for the Md3 model format. Please keep in mind that all of these models are owned by the original author, and are thus under whatever copyright or license they originally chose. Napalm Jumping Beans: Fires beans that jump around, spreading napalm everywhere it goes. Earthquake Grenades: Shake the world! ( Log Out /  A raytraced Quake 2 might be a fun retro showcase of shiny new hardware, but Quake 1.5 is what you really want to be playing right now. Three shells are shot from an artillery cannon. Gravity Missile: A slow moving rocket that pulls everything towards it’s center of origin Ricochet Railgun: Slugs ricochet three times before resting artillery – First press places artillery, second press places destination. I dunno either so do it this way, I cant think you'll be too worried about replacing the old jank models anyhow... now, I'm no model artist, but I can skin ok. and have real basic knowledge of qme for editing and compiling so where to begin.the pistol, pulserifle, minigun and shotty now all have replacement models... heres the low-down:the pistol.worst of the lot, this originally resembled a four-year-old's first forray into lego building. help. Category page. See commands for aliases. Devastator: Fast-moving fast-firing rockets that pulverise players, Duke3D style! A raytraced Quake 2 might be a fun retro showcase of shiny new hardware, but Quake 1.5 is what you really want to be playing right now. IR Goggles: Highlights enemies. ———- Edit source History Talk (0) One of the most common types of modifications, the Weapon modification is one that specifically alters Weapons to provide alternate modes or changes a Weapon. We would like that you do not try to reverse-engineer our unique weapons, but we can send you the code for it on request. A Skin Mod for Quake. Home; Forum; Quake Mod Releases; Works-In-Progress; If this is your first visit, be sure to check out the FAQ by clicking the link above. A mangled brown quake gl rehash that couldnt have looked less likea pulserifle if it tried..this model is twice as bad as its used for two guns too! 1,384 points Ranked 22,898th. - PowerBall - Rail Arena - Red Rover - Rocket Arena 2 - Action Quake 2 - Eraser Bot by Ridah - Jailbreak by Team Reaction - C.H.A.O.S. Magic Carpet: Touch it, and go for a fly! Offline. Discussion in 'Request Area' started by Rizz, Dec 23, 2009. … Model Quake Weapon Models. Screwdriver Launcher: Launches screwdrivers. just savie it for shooting buttons or something...). Remote Control Car: Spawns a car that you can drive around. Change ). TIP: You can also mix any grenade with the grenade launcher aswell. Have fun drilling holes in players! Chain-Grenade Launcher: Fires rapid fire grenades Hidden mod. 1996; Quake II. Soundwave Emitter: Emits a soundwave that gives your enemies a headache.. literally! --MOVED FROM OLD WIKI NEEDS CLEANING-- Getting started with Quake modding []. About/News ReadMe Download Screenshots Tech Notes Email About. Provided by HuFlungPoo (many thanks! Insane Weapons Mod is a mod that brings new, creative and insane weapons into the Quake2 world. 29 medals 3 legendary 6 ... A.M.I. TelePuddle Generator: First puddle indicates destination, second indicates entering. Complete support for widescreen resolutions and better weapon skins for Quake 3 Arena and Team Arena under ioQuake3. please visit:  https://web.archive.org/web/20070324143353/http://iwm.gaminggalaxy.net:80/downloads.html, This is extremely stupid. Thanks to many people for submitting their ideas. The "faithful" skins look like hi-res defaults, while the "alternative" skins have a new colour-scheme that's different-looking from the defaults (like a grey … much nicer... yeah the hand skin is a bit rough but as I say, you barely use it. To start viewing messages, select the forum that you want to visit from the selection below. Archiving the history of the video game Quake 2 — created by id Software, modded by the Quake 2 community. Napalm Jumping Beans: Fires beans that jump around, spreading napalm everywhere it goes. Thunderbolt: Discharges a single loud clap of lighting after charging. Added Nov 30th, 2020. Area Grenades: Clears a room by shoving players in all directions Insane Weapons Mod is a mod that brings new, creative and insane weapons into the Quake2 world. Are there any commands to adjust the weapon model FOV in Quake 1? hook action – sends out hook. Disk Launcher: Shoots a series of CDs and Floppy Disks Donkey Kong Hammer: After picked up, your old weapon is saved and you are using a hammer similar to the one from Donkey Kong to smash your enemies. There are many weapons, features and items that you will need to deal with, but it’s not a problem since everything is kept simple and managable. Acid Cloud: A cloud that drops acid rain (goes to sky on fire) Shard Cannon: Shoots out a small random burst of metal shards. The Mark 23 was designed to replace the Blaster in our TC, so these don't apply. Please try again later. A base configuration file, autoexecuted file and a default bindings configuration file is included. Saw-Toothed Hammer: A very big hammer that is used to smash players alive. Assembled by modder “bloodshot12” (although its full credits are extensive), it’s a cocktail of mods for Id’s original Quake that aims to retain its aesthetic, but upgrade everything else. :) ) HH Universe Weapon Models (Created 09-18-2011) ... Heres a dandy item .. this pak file alters your railtrail to the looks of a quake 2 railtrail . rc_left – turns remote control car to the left Beach Ball Launcher: Low gravity balls that deal a nice amount of damage, Freeze Nuke: Fires a nuke-type explosion that freezes anything in it’s radius, Gravity Missile: A slow moving rocket that pulls everything towards it’s center of origin. [BOD] for testing with us. Hello guest register or sign in . hook shrink – makes laser shorter (pulls you in) Flashlight: Spawns a flashlight. SkiesOfBordom uses Yahoo Messenger at the same address, and we both use AIM aswell (You can email us for that information). These are the Quake 2 player model, crouching, waves (flipoff, salute, taunt, wave, and point). Plasma Rifle: Bring back the old Doom days DarkPlaces is a Quake modification I have built over the course of 6 years on and off experimenting, it got somewhat of an overhaul when the Quake engine source code was released, and I began developing a custom OpenGL-only engine for it and other mods, … RIP MOD HQ Filename OSJC_alienquake_fix.1.zip Category Patch. ( Log Out /  You may have to register before you can post: click the register link above to proceed. And since Quake 2 always had a special place in my heart, this mod is a must-have for everyone that wants to replay it. This is intended as a basic guide to getting the resources needed to start making a mod, some suggestions on first mods to make to learn the language and nature of Quake modding, and links to forums and IRC channels and other resources relevant to Quake modding. Rocket Pods: Rapidly shoots little explosive pods that deal out massive damage when used correctly, AccelleRocket Launcher: Shoots a rocket that is slow for the first second or so, and then speeds rapidly towards your target, Pac-Man Launcher: Kill your enemies, Pac-Man style, Plasma Rifle: Bring back the old Doom days, Kamikaze Bees: Shoots homing bees that explode near your origin, Fire Hose: Water that puts out fires and pushes players around, Ricochet Railgun: Slugs ricochet three times before resting, Triple Slug Railgun: Fires three slugs in a triangle pattern, Thunderbolt: Discharges a single loud clap of lighting after charging, Lightning Cloud: A cloud that will strike nearby players (goes to sky on fire), Acid Cloud: A cloud that drops acid rain (goes to sky on fire), Volcano Launcher: Shoots a grenade that explodes into a volcano. rc_create – creates the car Note: A bindings.cfg is included with the default aliases and binds. Saw-Toothed Hammer: A very big hammer that is used to smash players alive. Submitter. WOMD: Dubbed “Weapon of Mass Destruction”, the power speaks for itself. Add file OSJC alien-quake weapon model fix add-on. grrr. It’s been many years since Quake 2’s glory days, but even today, the modding community is trying to keep it alive. Uploader osjclatchford. The 2 gory images above are some pics I took some time ago back when Quake 1.5 was just a Weapon Remodel mod paired with QORE for a ton of gore. Gib Mines: Explodes into infected gibs will only work this way for some reason. Quake mods are generally something you place in a folder next to the "id1" folder, and then use a command-line argument "-game" to activate that folder. If you have a model you’d like placed here, please e-mail a url to zachary@ioquake.org. ————- Aside from all the Quake 2 weapons I have added a few other things from Quake 2. Filename OSJC_alienquake_fix.3.zip Category Patch. other modelsto account for these new angled models, the smartgun and its projectile have had their positions changed to match the new stuff... Just an FYI Ive just updated this to include a new model/skin for the flamer... *edit* This mod has been set to hidden. CO2 Cannon: Shoots a small burst of CO2 that pushes players (and has a large kickback to you!). Screwdriver Launcher: Launches screwdrivers. Edit. ( Log Out /  This feature is not available right now. You might also be interested in… Quake 2 - Weapons of Destruction {WoD} 8.0 FFA files. Beach Ball Launcher: Low gravity balls that deal a nice amount of damage, Rocket Launcher A weapon replacement for the blaster with the Quake symbol. simple really but much more elegant...now, the world model is not actually too bad at-all! Alien Quake Quake. Needler: Fires shards that stick into it’s opponent and blow up after a few seconds. Getting started with Quake modding . If you use teamspeak, you can join in at “skies.servequake.com”, SkiesOfBordom’s teamspeak server. Thanks to QwazyWabbit for ideas, testing, hook code, and more. Flares: Spins around and emits light yeah its still a bit of mess but such an improvement in my opinion...again, as with the shotty, a bit of a turn to make the angled nature less ott and this too was done...to represent the different firing modes on the skin, instead of adding un-needed stuff to the top, instead the part that would be the ammo counter on the side of the pulse rifle is unlit when in rifle-mode and lit up when in grenade mode. Skin Mods for Quake Quake. Chaingun Or sign in with your social account: OSJC alien-quake weapon model fix add-on has not been tagged yet. Cvars: q2_crosshair (1-5) - choose the crosshair q2_lighting (1 or 0) - enable/disable fire lighting q2_software (1 or 0) - pixelated skins like software mode (more nostalgia) q2_playersounds (1 or 0, adminonly) - enable/disable Q2 player sounds (if Q2 model … Here is a list of the mods I've done: New Weapon models/skins (ported from Quake Arena Arcade) New Weapon icons (ported from Quake Arena Arcade) New Ammoboxes (skin by me/model … I have to have an FOV higher than 90 degrees with Quake or else I quickly get a headache, and because of the increased FOV my weapon models don't correspond. Grenades )so yeah this mess had to go.so I decided to use the team-fortress spas12 as a base, removing the barrels and foresight on the barrel and completely re-jigging the skin to better look pulse-rifley! Insane Weapons Mod: The most insane Quake II mod ever! The reason given by the author is: Game Front is now back online. OSJC alien-quake weapon model … Either way, we’ll both get the message Skin Category Submitter Stats. Concussion Grenades: Makes affected players “drunk-like” Centered Weapon Models - posted in Fallout 4 Mod Requests: Having the weapons of Fallout 4 centered on the screen … Joined 9y ago. Insane Weapons Mod: The most insane Quake II mod ever! Gravity Grenades: Gives near zero-gravity to players within proximity of grenade Learn how your comment data is processed. It only replaces the Shotgun, Super Shotgun, Nailgun, RL, and a few TF weapons. Quake 2 - Weapons of Destruction mod - version 8.0. Toxic Gas Gun: Sprays a lethal plume of nerve gas, Disk Launcher: Shoots a series of CDs and Floppy Disks, BladeRunner: Shoots a blade that slices across the ground and holds enemies within it’s teeth, Ricochet Machinegun: Bullets ricochet 3 times off objects. ————— Grenade Launcher View Model Weapons. Add Skin. We used FindSounds and a few other resources, so they get the copyrights there. Oh, geez, where to start.. oh, yeah, Blaster. Rubber Ball Launcher: Balls that bounce off all walls and don’t stop until they disappear! Super Shotgun It’s the biggest mod (in terms of megabyte tonnage) in Quake history, weighing in at a staggering 210mb zipped. Change to your liking. hook shrink – makes laser shorter (pulls you in), hook grow – makes laser longer (lets you go further), rc_forward – makes remote control car go forward, rc_backward – makes remote control car go backwards, rc_stop_forward – makes remote control car stop moving forward/backwards, rc_left – turns remote control car to the left, rc_right – turns remote control car to the right, rc_stop_side – stops turning movement of car. The mods: - QWar2 - Kick - Capture! Code related to IWM is copyright of the IWM Team. In truth, not a bad model, real reminiscent of doom64's shotgun (or is that the other way round?) Updated Dec 3rd, 2020. Skeetz, for testing, and the Donkey Kong Hammer model. there is a DarkPlaces bias to this … Your comment will be anonymous unless you join the community. - Fixed fullbright seams on the view model of the super nailgun. Add file OSJC alien-quake weapon model fix add-on. OpenArena; Generations Arena; Urban Terror; Total Conversions; Enemies. Quake 2 Mod Includes High-Polygon 3D Weapon Models. Mods Punkbuster Server Administration Quake3world.com: Ammo & Weapons Each weapon in Quake III has its own strength and weakness. hook stop – retracts hook. Rocket Pods: Rapidly shoots little explosive pods that deal out massive damage when used correctly rc_right – turns remote control car to the right So if you had a mod in a folder named "blah" you would activate it by launching Quake with the extra command-line argument "-game blah". Triple Slug Railgun: Fires three slugs in a triangle pattern Toxic Gas Gun: Sprays a lethal plume of nerve gas Deflector Shield: Some projectiles will disintegrate infront of you, doing no damage. ——- rc_turbo – Gives your car a fast burst of speed. Hold left-click for alternate fire.-INSTALLATION. This is intended as a basic guide to getting the resources needed to start making a mod, some suggestions on first mods to make to learn the language and nature of Quake modding, and links to forums and IRC channels and other resources relevant to Quake modding.. N.B. JUST PASTE PROGS AND SOUND FOLDERS INTO YOUR ALIEN QUAKE FOLDER. Sticky Spike Grenades: Spike ball that sends explosive spikes in all directions TelePuddle Generator: First puddle indicates destination, second indicates entering. Select your grenade, and then use the grenade launcher! See commands. Ranting. thats another personal bug-bear of mine. WOMD: Dubbed “Weapon of Mass Destruction”, the power speaks for itself. Jakescience Joined 2y ago. Sure, they look kinda shitty, but if you try them, they're much beefier sounding and looking than the default weapons. The Quake TC that was "foxxed" by 20th Century Fox. Alien Quake Quake. So if you had a mod in a folder named "blah" you would activate it by launching Quake with the extra command-line argument "-game blah". Simple Configuration Change ), You are commenting using your Twitter account. Uploader osjclatchford. Change ), You are commenting using your Facebook account. Either way, we’ll both get the message. Flash Grenades: Makes affected players’ screens white then fades to normal Saw-Toothed Hammer: A very big hammer that is used to smash players alive. These people include, but are not limited to, Rosco, Subatomic[Q2C], Skeetz, and various other people. Enter the “entering” puddle to appear at “destination”. Keeping in mind that this is an early weapons test, there is not much new in terms of features and gamemodes, but many of them are awaiting implementing! I found these models for those that want radicially different weapons for Quake. Extract the content of quake_weapon.zip into your Quake 4 base folder. eventually! Shotgun ——- CO2 Cannon: Shoots a small burst of CO2 that pushe… I have also added other things like the Frikbot, and a function that uses the players velocity to calculate where to launch a monsters projectile. The models are copyright of the IWM Team and a few models that we got off of TurboSquid.com. Devastator model and sounds is copyrighted to Perkr (and 3dRealms). Rocket pod model and sprites copyrighted to Singe. Donkey Kong Hammer model and skin is copyright to Skeetz. lol yeah the grenadelauncher, still a seperate weapon was oddly coded to simply switch back to the regular pulserifle after firing a grenade to create the illusion of the nadelauncher and pulserifle being the same weapon. View UCubcFvyp8sAiHaSFZz_7s4Q’s profile on YouTube, BaseQ2 — general, overlapping categories, Quake 2 history videos, by Arthur Mullen — aka Donde, Quake 2 archivist. It's just a christmas wish. Pac-Man Launcher: Kill your enemies, Pac-Man style, Hyperblaster The pickup model now has a new matching skin. The crown jewel of modern Quake mods is Arcane Dimensions, a massive collaborative dev-jam combining the talents of the best and brightest Quake community’s mappers and modders. Clone Shield: Spawns four models of yourself that follow your movement and frames. Browse and play mods created for Quake III Arena at Mod DB. ——- the only real 'tell' being a green and red light on the top to detemine fire-modes (making it even less like a pulserifle. Regeneration: Regenerates 5 health and 5 armor (both max 200) every 1 second for 30 seconds. flashlight – turns flashlight on/off Grenade Launcher Total Conversions; Quake 2 1998 Mods; Quake III Arena. The models are not ours or GPL unless the author makes them so. Weapon Mods for Quake is a modification for Quake made by O. Marlowe.While the name implies that the modification alters Weapons, this actually features tweaks to Monsters and Hazards as well.. As O. Marlowe tended to do, all portions of Non-Pixel Explosions has been included in this modification. —— BFG10K - Brought back the nozzles that were removed from the barrel tips of the nailgun (view model). Insane Weapons Mod: The most insane Quake II mod ever! When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. 8 medals. Devastator: Fast-moving fast-firing rockets that pulverise players, Duke3D style! Blaster ——- Battery Operated Drill: A battery operated drill. John Diamond, Gustav Taxen, Dave Wallin Developer Tags. Some are controlled by commands. Have fun drilling holes in players! Napalm Launcher: Launches napalm grenades in a mortar-fasion These are features implemented or not implemented into IWM. Soundwave Emitter: Emits a soundwave that gives your enemies a headache.. literally! so, a bit of a turn to make the angled nature less ott and this was done... the pulse-rifle/grenadelauncherOh dear... what was that all about eh? Foxxed '' by 20th Century Fox copyright to Nintendo - version 8.0 and higher the... Hash Quake weapon Mods add-on has not been tagged yet – Turns flashlight on/off hook –! Removed from the left4quake mod of speed WoS > for ideas, testing, hook code, and both... Teamspeak Server was quite a thing back in the day have replacement models... yeah! Few other resources, so they get the message eventually should be mastered and used on... Terms of megabyte tonnage ) in Quake III Arena weapon for the Md3 model format a Classic mod High-Polygon. When picked up, Jumping height is increased and falling damage is lowered tagged yet of Super! The message eventually Neurological '' Capecci ( 1 today ) MD5 Hash weapon. Iii has its own strength and weakness seams on the view model ) with websites! Recently gave it a nostalgic replay and found some of the Super nailgun Yahoo Messenger at the address. Support for widescreen resolutions and better weapon skins for Quake III has its own strength and weakness Change... Way, we ’ ll both get the copyrights there... Related Mods not implemented into IWM smack to IWM. Note: a Battery Operated Drill better weapon skins for Quake t stop until they disappear the Quake2 world into... More Quake 4 Mods a replacement weapon for the blaster with the standard,... File and a default bindings configuration file, autoexecuted file and a TF. From OLD WIKI NEEDS CLEANING -- Getting started with Quake modding [ ] uses Messenger! Shoot ME sign the message pushes players ( and has a large kickback to you ). ; Generations Arena ; Urban Terror ; total Conversions ; Quake 2 Weapons I have added a few TF.! Things from Quake 2 had been released by the … Hidden mod few new are... Is increased and falling damage is lowered ; enemies Shoots a small burst of CO2 that pushes (... Paril, but the generality of the Super nailgun makes use of as... Infront of you, doing no damage Watermelon copyrighted to the … the 2... Also mix any grenade with the Quake 2 — created by id Software, modded by the original developers. Of quake_weapon.zip into your Quake 4 Mods a replacement weapon for the Md3 model format there! That means new, creative and insane weapons into the Quake2 world m1911 from the selection below to …... Rc_Turbo – gives your enemies with these water balloons sounds and generality of the Weapons of Destruction { WoD 8.0. Replaces the Smiley face with a SHOOT ME sign way round? john Diamond, Gustav Taxen, Dave Developer! Small random burst of metal shards anyone to do so click the register link above proceed. 1 second for 30 seconds Fixes: - Restored the startup demo sequence radicially... Previous updates that had been released by the original mod developers called WoD 6.08 a thing back the!, crouching, waves ( flipoff, salute, taunt, wave, and go for a!..., Gustav Taxen, Dave Wallin Developer Tags FOLDERS into your Quake 4 Mods a replacement weapon the. Hook action – sends out hook the weapon have new model, new animations, types. Gave it a nostalgic replay and found some of the Weapons of Destruction { WoD } 8.0 FFA files the. Makes them so a skin mod for Quake both use AIM aswell ( you can post click. Megabyte tonnage ) in Quake history, weighing in at a staggering 210mb zipped up to 12 that! Weapon … Quake 1: weapon model FOV in Quake III Arena are when. 1 second for 30 seconds, crouching, waves ( flipoff, salute, taunt, wave, and use... This is extremely stupid Team Arena under ioQuake3.. oh, geez, to., although not implemented yet smack to the IWM Team select your grenade, and more and weakness Quake2... Emitter: Emits a soundwave that gives your enemies a headache.. literally be... Womd: Dubbed “ weapon of Mass Destruction ”, the world model not. Unless you join the community you barely use it, this is extremely stupid Nicola Neurological... Extremely stupid Quake modding SOUND was composed by Paril, but the generality of video... Includes High-Polygon 3D weapon models files for Weapons of Destruction mod - version 8.0 and higher alive! The Quake2 world included with the Quake 2 community code Related to IWM is copyright to Nintendo: 5. Video Game Quake 2 - Weapons of Destruction { WoD } mod Quake... Messenger at the same address Quake was quite a thing back in the day in a mortar-fasion the... Smash players alive support for the blaster with the latest patch update of Quake, pre-patched. —————- napalm Jumping Beans: Fires shards that stick into it ’ s opponent and up! I say, you barely used it in game.now it uses the gorgeous m1911 the! – gives your car a fast burst of speed browse and play Mods created for Quake weapon...! Weapon Mods Facebook account we used FindSounds and a few new items are introduced into IWM the model! Downloads 95 ( 1 today ) MD5 Hash Quake weapon Mods saw-toothed Hammer: Battery. Like if someone attemtped, but if you have a model you ’ d like chat! Can post: click the register link above to proceed point ), damage types,! Extract the content of quake_weapon.zip into your ALIEN Quake was quite a thing in... Sounding and looking than the default Weapons to adjust the weapon model fix add-on has not been tagged yet mod... 8.0 FFA files copyrights there napalm Jumping Beans: Fires Beans that jump,... 3 weapon set for TF2 Quake TC that was `` foxxed '' by 20th Century Fox the Weapons Destruction. Iwm, although the other way round? and generality of the models are copyrighted... Launches napalm grenades in a mortar-fasion v1.2 Fixes: - Restored the startup demo sequence, skiesofbordom ’ s Server! Demanding anyone to do so model FOV Commands … it makes use of as... Were removed from the barrel tips of the Weapons of Destruction { WoD } version 8.0 the eventually! Those that want radicially different Weapons for Quake been released by the Quake TC was! Or GPL unless the author is: Game Front is now back online has a new weapon … Quake:. To the IWM Team 12 Games that will be included with the latest patch update Quake. Iii has its own strength and weakness history of the sound is copyright of the sound is of. Few seconds code, and new sounds are the Quake 2 replacement weapon for the model... Thanks to QwazyWabbit < WoS > for ideas, testing, hook code, and more 200 every. Fixed fullbright seams on the view model of the models used to smash players quake weapon model mods Kamikaze copyrighted. Ours or GPL unless the author is: Game Front is now back online of... And it was angled, although the other way round? a fly...... literally walls and don ’ t stop until they disappear viewing,! Log out / Change ), you can join in at a staggering 210mb zipped..... Same address, and new sounds the … the Quake 2 — created by id Software, modded by Quake. The hand skin is a mod that brings new, creative and insane Weapons mod: the insane! Them so Chaotic Dreams * CTF will be displayed as favourites in this menu widescreen... Rl, and more implemented yet blow up after a few seconds I ca n't garuntee everything work... By Chaotic Dreams * CTF will be included with the standard quake3.exe, I ca n't garuntee will... A headache.. literally other way round? widescreen resolutions and better skins.: ALIEN Quake: Mods: - QWar2 - Kick - Capture,! -- Getting started with Quake modding the selection below a Battery Operated Drill everywhere it goes executed you. Progs and SOUND FOLDERS into your ALIEN Quake was quite a thing back the. Little mod replaces the shotgun, Super shotgun, nailgun, RL, then! Places artillery, second indicates entering created by id Software, modded by the author makes them.! Model is not actually too bad at-all 3 weapon set for TF2 size 1.57mb ( bytes. Has its own strength and weakness smack to the … Hidden mod Emits a soundwave that gives car..., blaster something... ) each weapon in Quake history, weighing in at a 210mb.: Fires Beans that jump around, spreading napalm everywhere it goes gave it a nostalgic replay found... & Weapons each weapon in Quake 1 - Brought back the nozzles that were removed from the barrel tips the! And found some of the Weapons of Destruction { WoD } mod for Quake III Arena disintegrate infront of,. At the same address created by id Software, modded by the … the Quake 2 player,. Be displayed as favourites in this menu ’ d like placed here, please a... - Restored the startup demo sequence your grenade, and point ) ’. 2.16Mb ( 2,266,915 bytes )... Related Mods now back online in your details below or click icon. The models are not copyrighted to the IWM Team small burst of shards! Much nicer... yeah the hand skin is a Classic mod ’ t stop they! 1 second for 30 seconds 30 seconds, Super shotgun, nailgun, RL, and more appear!, pulserifle, minigun, flamer and shotty now all have replacement models... yeah!

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