Rizopas has relatively little HP, so you should be able to knock it off in a round of battle. (Note: Make sure you've encountered at least one Stray Cat. First, walk down to your local independent video game retailer which usually will carry lots of classic games. Back outside, there'll be a scene. See our member submitted walkthroughs and guides for Final Fantasy 3. Simply pull the left and right switches to the down position, then go outside. Final Fantasy 3/6 was originally released in 1994 for Super Famicom. Fandom Apps Take your favorite fandoms with you and never miss a beat. If you're not using this guide's order, click here to return to the scenario list. Items Ghost is the main threat here; its Magic does pretty good damage. Genji Gloves can be gotten in unlimited quantities, although this is extremely time consuming. As alluded to previously, this only has the effect of changing some dialog, nothing else, so do whatever. You'll soon come to another intersection. Defeat all of them for a scene. The Ghost is very weak, with no weapons or armor and poor stats, but it does help soak some damage, and Possess can be used for a 37.5% chance of instantly defeating any lone monster you encounter. Final Fantasy VI (released as Final Fantasy III for the SNES in the US) is Square's sixth installment in the Final Fantasy series. You can't leave to the west, but just make your way east. Background Maps. You'll battle Kefka. Don't bother with Retort or Slash, there's a strong chance Rizopas won't target Cyan with a physical to trigger the former and it's immune to the latter, meaning you should stick with Dispatch. Maps Made from screen shots of the game. If your party's full (4 characters), it will not be able to join at all. The tent to the east contains nothing of use to you, but pass by Kefka and head west. If you get the Bio Blaster, reset (the chance is only 1/8). His next turn will feature an ST Tentacle against Banon, delivering a swift Game Over to your television (thankfully, he doesn't immediately fire off a second attack). The items in the hidden room south of the junction are still there if you missed them last time, otherwise enter the first door. There's nothing else to do in this part, and you can't leave, so head south for another scene. He'll trigger a battle against a Merchant enemy. You'll receive a Green Beret for defeating Telstar. The Skeans are expensive, but feel free to buy a few. Offensively, Fire Dance, AutoCrossbow, Fire, and Fight are your best forms of attack, in order of preference. While the Green Beret it Drops is certainly nice, the real value of fighting it is that by doing so you can encounter it on the Veldt when you get there, giving you a very easy source of Green Berets as well as access to its (admittedly useless) Rage. The only major threat is that, on its third turn, it can use Raid, which is a powerful HP draining attack. Straight guarantees a Pterodon encounter, but the chances are very high that you'll encounter one anyway at some point in your journey. Thus, my recommended order is here. In Narshe, go north up the middle of town, and go into the cave where you first found the frozen esper. For Final Fantasy III on the NES, GameFAQs has 68 guides and walkthroughs. Back in the original car (and several others as well), you'll notice ghosts walking around--talking to them has different effects depending on which one you talk to. Make your way east. If you're not going for a perfect Item List, the Genji Glove is by far the better choice; the Gauntlet is just plain scrubby, since its damage increase is much smaller than the Genji Glove's increase from equipping two weapons. Once again, you have a choice to make. There are three primary approaches to this scenario. You can also fight outside if you want, but there's little reason to do so. Sprites. After you're done, hit the switch in the nearby car, then go back outside. Ziegfried drops a Green Cherry...meh. You'll be prompted to name a new character (Default: Cyan). If you followed the walkthrough, this is the final one of the Eight Legendary Dragons defeated, and you'll receive the Crusader Esper. A scene will commence. If you fail to Steal from him, there's another Merchant upstairs in the Inn's side room that gives you an option to change your clothes. Their scenario is the easiest, and you can also unequip things needed by other party members without any risk to you at all (flip side, you gain next to nothing in treasure, but it's no big deal). You'll be prompted to name a new character (Default: Gau), but he won't join your party. TunnelArmr is best described as a tutorial in disguise as a MagiTek drilling mech. Walls or obstacles colored yellow (or another strange color) indicates secret passages that can be walked through. If you already have a Ghost in your party, and there's still a slot available (that is, you didn't pick up Shadow, or you lost him along the way), it will be able to join (though its stats are even poorer than the first Ghost's). Either way, go inside the Cafe. On the other hand, be sure to keep Banon healed--as long as he's alive, the battle continues. Downloads After 10 seconds have passed, he will target Terra (this only happens once). Following this path leads to the Moogles' cave, along with a Rune Edge. This is because final fantasy 2 and 3 for the nes and final fantasy 5 for the snes from japan were not released in the us. You can still rest in the hut to the north, otherwise make your way to Figaro Cave (save outside first). You can re-enter if you want to, but the Phantom Train is gone and there's nothing useful to do there. If you spoke to him earlier, he wouldn't let you through, but now he has no issue with you walking around here, so do that. In this new area, there's an Ether in the chest, which you should repossess (the bucket is empty). You can jump in front of him for some laughs, but to actually help him, speak to him. If no one has X-Zone, don't do this fight just yet.For a perfect Item List you need two Dragon Claw weapons, and the only way to do this is to defeat both parts of the upcoming boss together. Walkthrough - Act I (Continued) Missable Item Alert #3. Trivia Localization The original SNES release of Final Fantasy IV in the West was dubbed Final Fantasy II removed several abilities the player-controlled characters could use in battles, and was generally noticeable easier than the Japanese version. For the treasures, leave them alone. Outside, you shouldn't have too much trouble, just use what you've been using up until now. Open the chest on the right first to obtain a MithrilGlove, then open the left-hand one to face Telstar. Final Fantasy 3/6 Walkthrough: Toggle navigation: Table of Contents . You shouldn't have any trouble plowing your way through the fighters, so just enjoy the show (remove Shadow's Clear status with Heal Force, even if he doesn't need healing). After more scenes, you'll see Cyan engaging some soldiers. All paths lead to a cave with a Save Point. Capacity List Any formations you meet and lose to this way are still considered to have been met. When you're all ready, head south and...somthing's coming outta the wall! The following maps were ripped from the gba re release of final fantasy vi. Give him a Shield and a Plumed Hat. His second turn features a Battle attack, followed again by Battle, Ink, or Tentacle. Continue to the next room. Aside from chatting your ear off, Ultros attacks with Battle and Tentacle, which ST'd will probably inflict Wound on a character unless their level is really high or they're in the Back Row or Defending. GhostTrain is a sentient train, and apparently likes to carry the living to the "other world" also. If you're a grinder, go Up; the path eventually loops back to the same spot, meaning you can actually keep circling here to fight battles. Below, we provide you with a list of maps … Go into the cave, enter the cave … While offensively he's still not all that hot compared to most other characters (even Celes herself), the fact that TunnelArmr is doing very little means that it will still get scrapped eventually. Once you have it, put Cyan in the Front Row, and head through the northeastern door. Halfway along the way, you'll automatically use a Recovery Spring, so kill off Shadow again if that's your approach. You can "talk" to the soldiers attacking the castle to be pitted against 2x Soldier, but there's no reason to do this because you'll encounter them later anyway in a forced encounter. The Thunder Rod is very nice, since it is a OHKO against this area's boss, but it's not by any means needed, and transforms into a far better item later, while the other treasures are just meh. Final Fantasy 1's world is vast and expansive. Otherwise, under his normal script, he first MT's a Tentacle immediately followed by a Battle, Ink (does normal Battle damage and sets Dark), or ST Tentacle against a random target. Final Fantasy 3 Game Genie Codes (USA) You'll fight 2x Soldier and 2x Templar (be wary of their counters, which they use even if they die), then the view changes to... ...Cyan! If you've been paying attention to the above blurb, you'll be aware that the biggest threat here is Evil Toot. Return to the old man, the one who talked about cider. There's an X-Potion in the chest here, and a Ribbon in another chest directly south of the X-Potion, obscured by the wall. Exit out the other side. Final Fantasy 3/6 Walkthrough. The second is the one we're interested in. If you're on an SNES, it's a bit like Playstation but with fewer discs. Be sure to fight Telstar. Your first order of business should be to equip Locke. Final Fantasy 6 is a long, sometimes arduous game that is split into two parts: the World of Balance (WoB), and the World of Ruin (WoR). Final Fantasy III on Super NES Classic. Go to the Item Shop now. The Terra/Edgar/Banon group should go first. In Duncan's house, his wife provides a hint, and you can also save downstairs if you like. Help for Final Fantasy 3 on SNES, iPhone/iPad. You emerge by the lake just east of Narshe, so just go there. Hitting it, or skipping it entirely, will cause you to not meet the Doberman monster, which is a unique Rage encounter that's only available for a very short time, which is right now. He'll auto-fight against 3x Grunt, while you should help him win (they don't do much). Don't allow the battle drag on too long; this gives too many chances to GhostTrain to use Evil Toot and its MT attacks, which are the real threats in this fight. If you intend to use the guide's suggested order, Locke's scenario is next (continue reading), though feel free to save once again before doing it; if this is your last scenario, click here to continue with the rest of the game. Save outside, then enter it to find that it's...not actually a desert. After you escape from the Phantom Train, you continue on your way to Narshe. Final Fantasy 6 Finding Terra, Zozo, Jidoor Walkthrough Final Fantasy 3 SNES FFVI Dark World Celes Walkthrough 1 thought on “Final Fantasy 6 Gestahl Floating Continent Walkthrough” You must get inside the cafe; you can either walk across the invisible bridge behind the section crossing the river (this is undoubtedly a leftover the developers forgot to remove), or Steal an Officer's clothes (there's one on the wall to the north, they're the green soldiers) and speak to the guy blocking the way south of the old man's house (dressing as a soldier also gives some very interesting dialog from the troops around town). It was the norm for the late 80's, we think, and it was really mostly an offshoot of the novelty of the whole console RPG genre. Read honest and unbiased product reviews from our users. Go to the leader to engage, um, Leader (Retort wins in one hit), then the scene will return to Sabin. This doesn't make it difficult, however. The right three contain, from right to left, a Fenix Down, a Sniper Sight, and another Fenix Down. Go back upstairs back to the visible passage area once you're done here. Swipe the Barrier Ring from the chest, then return to the top of the ledge and go in the upper tent. The primary thing to remember about the train is that the front of the train is to the left. This is not advisable, however, as it results in the loss of a very nice character. (If Leader dropped a Fenix Down instead of a Black Belt, it's worth resetting to try again.). Before continuing through the cave, strip Shadow of all his equipment. If this was your last scenario, click here to continue with the rest of the game. This three-turn script then repeats from the beginning. In the caboose (which is the car behind your starting car), speak to the ghost, and it will fill the fourth slot. However, if you let it take five Battle/Wheel turns (not counting its opening attack), and at least two characters are alive, it will use Evil Toot again. The Rune Edge isn't actually all that good (it uses 12-18 MP every hit for an auto-critical) and it turns into a much superior item later on (a Ribbon), so it's best to just ignore it. Inside, you can examine the left-hand area for details about how to stop the train. Before doing anything else, save, then speak to the party/person representing your desired scenario to begin it. Also, you can recruit Shadow, who just so happens to have the ability to use said items. The battle is a forced Back Attack. Assuming you paid attention to the tutorial, you should be using Runic every turn, absorbing the vast majority of TunnelArmr's offense for (here meaningless) MP. Welcome to the Final Fantasy III Shrine! Head south from here, then west to reach a chest with Earrings, which you should hand to Celes to improve her Magic potency. D&D Beyond Every 15 seconds, GhostTrain will use either Acid Rain or Scar Beam. Sprites. You can also use Possess if you have a Ghost, which works 37.5% of the time. On other turns, Banon can use Health or, even better, Defend. Not only do they have decent stuff to Steal (a Plumed Hat in the Common slot and a Guardian in the Rare), but a successful Steal (doesn't matter which item you get) will give you a merchant outfit and a humorous scene, so do just that. You can get around this by killing him off (he can't flee if he's already dead, heh), running from battles (the check only occurs after a won battle), or saving (or using save states) after every battle and reloading if he hangs you dry. Find helpful customer reviews and review ratings for Final Fantasy III / Final Fantasy VI Golden Guide SNES Classic: including full walkthrough, all maps, rages, espers, enemies, items, weapons, cheats, tips, ... instruction manual (Golden Guides Book 9) at Amazon.com. Except for the "Dragon's Den" map, you can still use all of these maps with the SNES version. Find the Ancient Castle. Note: This game was called Final Fantasy III 3 in the US and Final Fantasy VI 6 in Japan. There's very little to say about this section. Site Updates Specter is the first unique Monster-in-a-box you can face. The game begins in the Altar Cave, where the party gains the blessing of the crystal and access to their first five jobs.They may re-enter the cave to collect treasure before departing. On the way down, you'll fight Piranha enemies. Rizopas, besides its regular Battle attack, has Ice and Mega Volt spells, both of which are fairly unimpressive. Instead, it's time to take stuff off of Locke and Celes (unless you already did Sabin's Scenario), so Sabin can use them. Figaro Castle is still submerged, and you can't pass through Figaro Cave, so don't bother heading that direction. Soon enough, you'll arrive on the World Map. Some of them want to fight you (75% chance of 1x Ghost and 25% chance of 3x Ghost), some of them run shops, and some of them want to join you. At this point, the game splits into no less than three different scenarios, each following a different character (or group of characters), with everyone's HP and MP restored to full. It's most famous for being vulnerable to Suplex. Return to where you first could see the two chests you just plundered, then use this picture to locate a well-hidden passage in the wall: In the passage, head south, then down the stairs. The Phantom Forest is sort of like a maze, but luckily it's easy to navigate. Otherwise, he's your offense. For Relics, give Sabin the White Cape (for extra defenses) and Ribbon (if you don't have it because of not having done Locke's Scenario yet, give him a Star Pendant), while Shadow will like an Atlas Armlet and a Hyper Wrist. Work your way towards the engine. Shopping List © 2021 GAMESPOT, A RED VENTURES COMPANY. Exit the same way you entered. In this area, 1st Class and Wild Rat monsters appear, and is the only place to encounter them. A listing of individual map areas, including towns, dungeon floors, and more, in Final Fantasy (FF, FF1, FFI, NES, Virtual Console) Overworld, Underworld and Lunar Surface Maps Compete. Locke, meanwhile, should be trying to Steal. For Final Fantasy III on the Super Nintendo, GameFAQs has 143 guides and walkthroughs. Return and hit the switch again to open a path. Head north from the stairs this time. Speak to him a third time. The game begins in the Altar Cave, where the party gains the blessing of the crystal and access to their first five jobs.They may re-enter the cave to collect treasure before departing. Use the Recovery Spring, but don't approach the exit just yet. Hit it hard, and you shouldn't even see Raid. Now go to the next car. Get help with games! The first compartment is empty (unless you left the Tent in the previous compartment, in which case you can get it here in exactly the same way). Toggle Map Simply tell him he's welcome, and he's in! If you got the Genji Glove, give it to Locke, as well as the Atlas Armlet, and equip him with the best you have while moving him to the Front Row. The party travels to Ur, where they can gear up to continue on their journey.They hear about trouble in the town of Kazus to the south. Simply take the upper-right exit every time. Of its enemies, Whisper, Over-Mind, and Bomb are the most dangerous and the ones you should focus on with Shadow (the other two party members can't target, inferior members that they are). Err, Pond 5 - Chosen By The Four Essences 6 - Learnin' The Blues And Ridin' The Rapids 7 - The Mercy of the Tides 8 - Tourists In Kerwin Village 9 - Compassion Is Rewarded Seven Fold Especially that Ninja Gear will be useful to you (give it to Sabin for the time being). The original Final Fantasy is not the most intuitive game to play through. This game was never released in the US, and is only playable in English thanks to some dedicated online translators. • The following maps were ripped from the GBA re-release of Final Fantasy VI. The first, and simplest, is simply to bust up the HeavyArmors around town. After the battle, simply watch the scenes. Armor This locomotive opens battle with an equal chance of Battle, Wheel (double Battle's damage), or Evil Toot. You can either keep killing them to get more drops, or just leave one alive and wait for one minute. You should explore whatever it is. When you reach the path to the next screen, once again ignore the stairs (leads to a Thunder Rod, but you don't need it and it improves enormously after a while) and go through the northern exit. It's unlikely you can off Ultros before he does this unless your Levels are really high. When you're ready, head south and board the raft. Be sure to equip Celes (she's naked except for a Hair Band) and speak to the guard to...he's asleep. Final Fantasy NES World Map. To use it, simply sit at the table in the center, and watch your HP be healed to full. Final Fantasy III Walkthrough. If it attempts to inflict something and the character is immune to that status, the attack fails. Items and switches are indicated by numbers, and capital letters connect one map to another. You really want to recruit the character in question rather than be stuck with the generic Moogle (who is an awful unit and cannot equip anything). Speaking of continuing the game, I doubt you want to hang around this dreary basement passage, so time to hightail it out of here. You may be tempted to engage Kefka again so you can shove his clown face into the dirt, but more important things should be done first (funny how in RPGs treasure takes precedence over disposing of an evil megalomaniac...and Locke's not even in the party). The first is to simply use a Fenix Down, instantly killing it off thanks to its Undead nature. Acid Rain is weak Water-/Poison-elemental damage and Seizure status to all characters, while Scar Beam is just weak Pearl-elemental damage to the party. Changes will take effect once you reload the page. But here's where the true horror is. Any Fire-elemental attack (you probably only have the Fire spell right now, but Sabin could conceivably have Fire Dance if you were grinding) will result in an Ink counter on the attacker. None of the enemies here are serious threats. The next door to the east is a Save Point (take advantage of it), while the door at the end of the hall is where you want to go next. Genji Gloves can be gotten in unlimited quantities, although this is extremely time consuming.. You can also do the scene as plain Locke, in which case just leave your clothes alone (you'll be given the option to remove them later). Head north through the cave (you'll hear noises, try to ignore them). You'll need to track turns here; after Ultros does his second turn under the normal script (the "attack Terra" script resets the script to turn 1), Banon needs to be Defending in the Back Row and at full HP to stand a chance of survival. This three-section area is very simple and has no encounters. Evil Toot is GhostTrain's most dangerous move. The problem with this battle isn't that Ultros is strong (he's not), it's that he can score cheap kills with Tentacle. Defeat them, then chat with Cyan yet again to be thrust into battle with a Cadet and two Grunts. The next car is the restaurant car. Its second turn, it can use El Nino, which deals around 250 Water-elemental damage to both Sabin and Cyan at this point of the game and is unblockable. Afterwards, climb to the top of the car and go all the way left. As to the monsters, they're fairly durable, but not much of a threat. Enter the tent immediately to the east. (10.8 MB) Narshe _435 KB : Narshe It's also worth noting that the interiors of the cars each have their own encounter set, while the outside has a completely different one. Final Fantasy III (VI) Labeled Maps. Items and switches are indicated by numbers, and capital letters connect one map to another. Click a location to see a collection of maps for that area. Fandom Apps Take your favorite fandoms with you and never miss a beat. Speak to this Merchant and defeat him to obtain the Cider Key Item (Steal from him, since you'll need the merchant clothes to go back upstairs in the servant's house). FFV - Walkthrough The First World 1 - The Prelude: Not A Very Nice Day For Sailing 2 - Tycoon Meteor Events 3 - Into The Darkness 4 - The Clear Blue Sea! Telstar is notable mostly for its strong attacks and the fact that it counters Blitz attacks with Megazerk, so unless Sabin has a Ribbon, have him attack physically or heal. 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